Character EditorFrequently Asked QuestionsTable of Contents
How to encode a character to automatic downloadIn the Properties area, complete all the information of the character.
Back to TopMSChat Character Editor Bug FixThe updated Character Editor fixes a major problem in the previous release. The problem was when a character was created it was published in High Color mode even if 2, 16 or 256 color mode was selected. This resulted in characters being larger in size then they needed to be.Characters should be made using the bug fixed version of the editor to save space. Back to TopEmotions & Poses
Back to TopMake a Character fileWhen you are ready to "Make a Character File (.AVB)" avoid saving in the High Color format unless absolutely necessary. If you are only using the colors in the Character Editor selecting 256 or 16 colors should work fine.Borders are often used by comic artists to keep the character lines from getting mixed up with the background. This option gives the character such a border. Smoothness is using anti-aliasing to dither up the edges (with shades of colors) so that the character's lines don't look so pixely. Borders must first be selected to use smoothing. Note that using Borders and Smoothing can double the filesize of the AVB. Back to TopPalette shortcut keysYou can assign shortcut keys to colors, click on the color in the palette, then press alt and a number from 1 to 6. The number will appear next to that color in the palette. Now, whenever you press that number, that color will appear.Back to TopMultiple neutral emotionsMultiple neutral emotions can give the character more depth during normal conversation. You can move the head in a different direction, move an arm, change the expression etc. Neutral emotions are selected in sequence when you are engaged in casual conversation, so you can organize your neutral poses and sequence them in the way that seems most natural.If the neutral sequence doesn't look normal to you, try switching the images around in the editor until they look correct. This neutral sequencing is the most overlooked item by character authors. Avoid using only 2 neutral poses that will merely change back and forth predictably. If you only have 2 neutral poses prepared, then use one of them for both neutral1 and neutral2, the other for both neutral3 and neutral4. In effect, you will have 4 neutrals, but users won't see the jerky one-two, one-two, etc. sequence. If you have 3 neutral poses prepared, then you can have 6 neutrals, etc. Anything that can break up the predictable "cadence" will make your character seem more natural and life-like. Back to TopShort CharactersSome short characters like Sparkie may not show his whole face in some panes. This is because the editor is creating the AVB file by clipping only the portion of the picture (or pose) that has actual painted material. So even if you moved Sparkie poses to the top or the side, they would still look the same. The best work around is to draw a small dot at the bottom of the pose...right on the edge of the edit window. This will increase the clipped area and will increase the overall characters height, it's kind of like stilts.Back to TopLarge file sizesThe default high color AVB files are pretty big. By creating 16 color or 2 color versions, you decrease the file size dramatically. Also, the Character AVS files are using a compressed graphic file type, so you may not need to compress them.Back to TopCharacter File NamesWhen selecting "Make a Character File (.AVB)" it is best to choose a Character name without spaces.Back to Top |
© Copyright 1997, 1998, 1999 Steve Howland. Last updated Friday, October 29, 1999 |
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